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Details
A benefit of using virtual production technology is that modest studio spaces can be made to look much larger and more impressive, and set design can be quickly and easily changed for different applications. With this flexibility, comes the demand to make virtual sets look much more natural and convincing.
Frontier is a video gaming engine capable of photorealistic scenery and works in Virtual Studio environments for virtual sets and augmented reality.
UX VCC controls the tracking data, UX controls positioning and scaling of elements, texture routing, and event triggering.
Frontier Primary Capabilities
Offers designers incredible levels of creative freedom combined with hyper-realistic rendering quality.
- Based on the Epic Unreal gaming engine for rendering and supports all of its features to provide superior high realism scenery and the best possible imagery quality.
- Uses advanced graphic features like particle systems, dynamic textures such as live reflections and shadows and even collision detection
- Complex effects such as rain drops, and lens flares are able to be created quickly and easily with unprecedented realism
- The system has been optimized by Ross Video to work in Virtual Studio environments. designers can achieve realistic looks with greater accuracy than ever before
Integrates with UX for ease of operation and flexible workflows.
- The UX application provides an operator-friendly front end, so operators are not required to learn new platforms.
- By using the UX and UX VCC applications, solutions can be customized with flexibility and scalability in terms of the number of cameras and number of graphic engines
Combines with XPression to guarantee photorealistic backgrounds and creative freedom along with unmatched data connectivity, visual logic programming and full support for most major workflows.
- Frontier works side by side with XPression motion graphics system, which renders all the foreground elements
- UX VCC controls the tracking data, UX controls positioning and scaling of elements, texture routing, and event triggering, and the rendering is done by Frontier
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